 Managing the TBT project
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A
little planning goes a long, long way

GOOD
PROJECT MANAGEMENT is a pain avoidance measure and, take
my word for it, theres plenty of potential for pain in a TBT project. Ive been
there when, at 2am on the night before final delivery, the bug reports so thick you
cant get a staple through it; when the spouse of one of your key team members is on
the phone in tears because the family is leaving on holiday in four hours time
and hes still at work; when your only programmer has a crisis of confidence, turns
to drink and refuses to get out of bed; and when at the eleventh hour the client decides,
as only a client can, that the programme must also be able to run from floppy disk on a
386 PC because thats all theyve got in the office in Madagascar. Know what I
mean?Well, most of this pain is needless. We
can learn from these mistakes and approach our projects in a more systematic way. In the
end, a little planning goes a long, long way.
First, in case of doubt, lets just ensure that
were talking the same language:
Technology-based training: any training where a
significant proportion of the learning process is accomplished using a computer.
A project: a one-time job that has defined
starting and ending dates, a clearly-specified objective or scope of work to be performed,
a pre-defined budget and usually a temporary organisation that is dismantled once the
project is complete. (James P Lewis)
Management: the process of planning, organising,
leading and controlling work activities.
And before we get into the detail, lets refresh our
memory about the stages in a TBT project:
Stages in a TBT project
| Definition |
taking a brief

establishing project objectives, constraints, assumptions and
deliverables |
| Research and analysis |
performance analysis, task
analysis, training needs analysis

setting learning objectives

selecting training methods

establishing the concept |
| Project planning |
determining tasks and project
logic

estimating time

allocating resources

budgeting

risk analysis

approvals |
| Design |
structuring content

developing learning strategies

media selection

interface design, prototyping and test

re-budgeting

documenting the design

approvals |
| Scripting |
preparing the script

approvals |
| Media creation |
audio and video production

photography, illustration, graphic design

animation |
| Programming |
developing software modules |
| Assembly |
assembly of media elements and
software modules using authoring tools |
| Testing |
alpha testing

beta testing

approvals |
| Delivery |
hand-over to the client |
| Review and evaluation |
post-completion project review

evaluation of success of learning materials |
Well start at the very beginning, because, as the song
says, its a very good place to start.
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