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Becoming an online media mogul

by Clive Shepherd


The Internet makes learning more accessible and
it connects learners together around the world, but it does so at a price.
Limited bandwidth has severely restricted the media mix for e-learning and, as a
result, limited what we can realistically achieve. Now, alongside ever-improving
bandwidth availability, new streaming media technologies are making rich media a
reality for more and more organisations. In this article, Clive Shepherd dips a
toe into the media stream to check how well it works and what it has to offer
the e-learning community.
Contents
Keeping video in the picture
Who needs streaming media?
The market for streaming
Making streaming work
Case study: Microsoft Developer Network
Resources
Keeping video in the picture

If you stick around long enough, it soon
becomes evident that the relentless march of progress is actually taking us
round in circles. Take the use of video in training. Once upon in time, we had
video completely under control; we bought our John Cleese training film (and it
really was on film in those days) from Video Arts, and we played it back to our
trainees full-screen and at full frame rate, just like at the movies. It worked
great in the graveyard shift after lunch, because the trainees could have a good
laugh and we could take a quick nap. Then, in the early 80s, IBM launched the
first PC and, ever since, we’ve been struggling to return to the glory days.

The first PCs were about as powerful as the average washing machine, but they
were good at text and, in the hands of a skilled designer, could host a highly
interactive piece of training material. In time they could display reasonable
graphics, but, if you really wanted to engage an audience, you needed sound and
pictures. Solutions were quickly found, firstly by connecting VHS players to the
PC (with the obvious handicap of slow random-access to individual scenes) and
then, more successfully, through videodisc, the 12” analogue predecessor to the
CD. Videodiscs could store 30 minutes of high-quality video per side or tens of
thousands of stills. Once again we had video under control, the only problem
being that a full kit (PC, interface card and videodisc player) cost about
£5000.

About 1990, much cheaper solutions became available with the advent of CD-ROM.
However, because CDs were designed for music and not data, bandwidth was set
relatively low at about 170kbps (still more than three times better than a 56K
modem) and so video had to be sacrificed. Only with the introduction of higher
speed CDs and really clever compression technologies such as MPEG did rich media
reappear as an essential part of any technology-based training solution. Just in
time for the Internet.

As we all know, for the majority of users, Internet bandwidth has been, and
continues to be, a major problem. Although this hasn’t necessarily affected the
scope for interactivity, when it comes to presenting information, our media
choices have been constrained to good old text and graphics (and not too many of
the latter, please). Once again – you guessed it – video has been sacrificed at
the altar of technological progress.

But not for long. Ever resilient, video has made yet another comeback and now
looks odds-on to make a return to a prominent position in the media mix.
Streaming provides the means to, once again, get video under our control, which
is just as well because, as Allen Ginsberg once said, whoever controls the media
controls the culture.


Who needs streaming media?

In fact, it always has been possible to obtain
high-quality video over the Internet, if you are prepared to wait for the video
file to download. You click on the link and then sit back and wait. And then
wait some more. If learners had plenty of time at their disposal and weren’t
likely to lose their attention during the downloads, and if pigs could fly, then
this method might just work. In the real world you need media that plays as near
as possible to immediately, engages the learner and keeps them that way. That’s
how streaming helps.

Streaming is the transmission of synchronised video, audio and graphics over the
Internet or intranets, not on a ‘download now, play later’ basis, but in
real-time. After the few seconds required for buffering, the media plays
continuously for as long as the clip lasts, whether that’s less than a minute or
for hours on end. Streaming not only removes the wait from watching video, it
also provides you with the option of seeing events live, as they happen, perfect
for sports or important news.

Streaming also provides an important benefit for network administrators. When
video is downloaded normally, all available bandwidth is utilised, potentially
clogging the whole network. With streaming video, only the amount of bandwidth
allocated in advance is deployed, meaning no nasty surprises. What IT people
will be less pleased about is that there is still a standards war going on, with
three main competing formats. The contenders are RealNetworks, Apple and
Microsoft (so no trouble picking the eventual winner there then), each of whom
provides a streaming media server and provides playback through their own player
– RealPlayer, QuickTime Player or Microsoft Media Player. This is no problem if
you’re streaming to a defined audience all using the same player, but if you’re
publishing to the Internet, you may have to provide each file in more than one
format.

Trainers aren’t worried about formats and nor are learners; the issue for them
is the quality of the learning experience. Video not only engages the senses, it
has the ability to depict real-world events more powerfully than simple text and
graphics. It may not be essential to all training but video certainly broadens
the scope of what’s possible. If streaming technologies can help us to add video
to the e-learning mix, then we’re moving in the right direction.


-
The market for streaming

The
flurry of entrants to the streaming media market over the past few years was
driven primarily by the vision of piping sports and entertainment to the homes
of millions of Internet users. Leaving aside the purveyors of porn, who are
never slow to spot an opportunity and exploit it, consumers haven’t really
taken to streamed media in a big way. Kevin Smith is Technical Strategist,
EMEA for streaming media enabler, Volera:
‘People do want streaming media, but not the size of a postage stamp. They
want full screen, full motion video and that’s simply not possible with the
average video connection. You can have DVD quality, with surround sound, but
you’ll need a 768K stream, which is fine as long as you have 1000Mbps ADSL.’

Small
video window sizes may not work for watching films, but for the loyal football
fan, a glimpse of the action is great, whatever the size. Catharine Trustram
Eve is Marketing Director for Dublin-based
Servecast: ‘We provide streams for Liverpool, Celtic and many other clubs.
These teams have fantastic support all over the world and many supporters are
simply unable to see the games on TV.’
By comparison, the corporate market may seem a little boring, but for many
providers, it is seen as the future for media streaming. Andrew Robinson is UK
Managing Director for Unit.net: ‘The
pay-per-view model for streaming entertainment media was ahead of its time, as
the bandwidth for consumers is simply not there. We believe that the main
potential is for business communications. The number one application for us is
investor relations.

Streaming allows a public company to communicate announcements and pictures
from its annual general meetings directly to all shareholders. Another growth
area is customer communications. As an example, UBS Warburg makes available a
daily economic briefing, in sound only, for all of its clients and this has
been exceptionally well received.’

- Of course, streaming media also has tremendous
potential for training. Trustram Eve: ‘The training market can be a bit slow
in its take up of new technology at times, but the opportunities are there.
Our software allows lectures and presentations to be streamed live, with
facilities for polling the audience, testing and chat. If a learner misses the
live event, all is not lost as they can view the class later on demand.’

Robinson: ‘The more time-sensitive the subject matter, the more effective
streaming is, which is why, at the moment, the City is the biggest user.
Another example is where products change rapidly, as in high-tech industries.
With shorter product cycles, the authoring of training materials has to move
nearer to the source of expertise and the tools have to be exceptionally
user-friendly.’

And tools are coming available. Trustram Eve: ‘Our Enterprise Media Studio
allows trainers to capture sound or video footage and synch this up with
slides. All they have to do then is upload this data to one our streaming
centres. It’s even possible to do this work in the new XP version of
PowerPoint, using the broadcast facility.’

Just how big an impact can streaming media have on training? Robinson:
‘Streaming media can include more much than video – the mix can include audio,
slides, Flash animations, diagrams, even PDF files. And with add-ons such as Q
and As, threaded discussions, chats and feedback forms, the process can be
made highly interactive. Of course, streaming is unlikely to meet all training
needs and will usually form part of a blended solution, but assuming SCORM-compliance,
trainers will find no difficulty in combining streaming media objects with
other training media and events.’


Making streaming work

So what’s involved in implementing a streaming media solution for your
organisation? First of all, you’ll want to update your IT people. Smith:
‘Network staff need a better understanding of streaming media and the issues
involved. Although they don’t need to have a detailed technical knowledge, they
need to be aware of the requirements in terms of hardware and software, and the
implications on bandwidth. The overwhelming majority of enterprises use an
external provider to compress, encode and then serve up the content, but where
there’s likely to be a significant internal audience, they should also look at
ways of reducing the impact on the network inside the firewall. For example,
Volera provides software which can take a single, live Internet stream and split
it to a large number of internal users. The alternative would be every user
requiring their own stream from the outside and that’s often simply not
possible. Even more important is caching, so that archived media streams can be
accessed as locally as possible. Our Velocity CDN product uses a single
management console, allowing enterprises to anticipate demand for content and
cache it as near as possible to the point of need.’

Some
care also needs to be taken in the preparation of content. Adrian Snook is
Business Development Director for the
Training Foundation: ‘To aid
compression, which is vital when preserving bandwidth, it helps to shoot with
high contrast, a minimum of detail and no fast cuts. It’s the same with
PowerPoint – keep the slides simple and bold. You may have to prepare the media
files at a number of window sizes to suit the availability of bandwidth for
different categories of users. And, where window sizes are small, you don’t want
the user to be looking at a lot of fine detail. Another consideration is that
sometimes streaming alone is not the best way of distributing video content.
Where a user is going to want to watch a clip over and over, which might be the
case with, say, a skills demonstration, a download might actually be the best
solution, or at least an option.’

In
the end, until content providers get on board, streaming media is in danger of
being a solution looking for a problem. So what plans do the owners of rich
media content have to make use of streaming? Jeet Khaira is CEO of the UK’s
major supplier of training videos: ‘Streaming is our future. We are embracing it
big time. We have conducted trials and are now going ahead to make available
anything from whole programmes to short clips through an Internet portal. We see
the audience for the portal as large corporates, for whom we’ll use a licensing
model, through to SMEs and individual learners, who’ll pay per view. Our huge
library of content can be accessed by anyone from a trainer in the classroom to
an employee at their desktop.’ And to which company is Jeet referring? Why, it’s
Video Arts, which, unless I’m very much
mistaken, is where we came in.



Case
study: Microsoft Developer Network

If you were looking for obvious examples of how
streaming media could enhance e-learning, you probably wouldn’t look first at
the training of programmers. But Microsoft in Switzerland has done just that,
using streaming media to communicate over the Internet with members of their
Microsoft Developer Network. So far, six 15-minute programmes have been made
available, each providing an overview of a particular coding problem. Streaming
solutions provider Unit.net hosts the programmes and developed the unique
format, which includes a talking head, an index that allows viewers to
random-access the part of the presentation that they are most interested in, and
the piece of code to which the presenter is referring.

Sascha Corti is a Systems Engineer at Microsoft: ‘The project has been
successful at reaching our German language speaking members of the Network.
We’ve already produced another set of six programmes and are planning a third
series. The programmes were released at two week intervals and backed up by
marketing on the web site and by email. Although we get the most hits when the
marketing goes out, all the programmes are available in the archive to view at
any time. We sat down first to scheme out a list of topics that we thought would
most interest our members – security, working with mobile devices, .NET and so
on. We then scripted each programme in full. Presenting to the camera did take
some getting used to, but we’re now completely confident about the process.’

So how has the project gone? Corti: ‘The interface includes a feedback button,
so we’ve been able to gauge reactions to date. Comments have been positive,
although one viewer did spot a bug in the code.’ Proof, perhaps, that streaming
media is capable of grabbing the learner’s attention.


Resources

Streaming media services
Volera www.volera.com
Servecast www.servecast.com
Unit.net www.unit.net
Vision 360 www.vision360.net
Groovy Gecko www.groovygecko.com
MediaWave www.mediawave.co.uk
Streaming media formats
Windows Media Technologies www.microsoft.com
Apple QuickTime www.apple.com
RealNetworks www.real.com
Clipstream www.clipstream.com
Content
Video Arts www.videoarts.com




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